In this workshop, students will learn how to turn the task of a “boredom buster” – a random generator that will output an activity of their liking to do when they’re bored – into an algorithm that they can code in a variety of different ways. In doing so, we can explore conditional statements, variables, arrays, random numbers, and inputs on the micro:bits. From there we can work towards enhancing their code further in ways to make it more useful in their lives.
Curriculum Links
- Grade 6-7 ADST – Computational Thinking
- Many curricular competencies from Physical and Health Education and ADST are incorporated.