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Age range: Grade 4 – 7
We’ve all been there – the inevitable state of boredom. Coding is a great tool to solve a lot of problems, so why not use it to motivate you out of your bored state?!
- Maximum 30 students
- Duration: 50 minutes
- Students must be prepared to work in pairs
In this workshop, students will learn how to turn the task of a “boredom buster” – a random generator that will output an activity of their liking to do when they’re bored – into an algorithm that they can code in a variety of different ways. In doing so, we can explore conditional statements, variables, arrays, random numbers, and inputs on the micro:bits. From there we can work towards enhancing their code further in ways to make it more useful in their lives.
- Grade 6-7 ADST – Computational Thinking
- Many curricular competencies from Physical and Health Education and ADST are incorporated.
Required Post-workshop Survey
- You will be required to complete a demographic survey upon completion of this workshop. For more information about why we are collecting this information, visit Science World’s Tech-Up page.