Game Changers (limited time)
Available from February 6 to April 15
Target Learners: Ages 6+
Students explore the science, technology, and creativity behind video games through hands-on activities inspired by the Game Changers exhibition. Through interactive challenges, students investigate how games are designed, how players interact with technology, and how problem-solving, coding, and design thinking shape the gaming experience.
Activities may include exploring early and modern game mechanics, experimenting with physical and digital game design, and tackling collaborative challenges that highlight concepts such as algorithms, systems thinking, physics, and visual design. Students are encouraged to think critically about how technology evolves and how games influence culture, communication, and creativity. There will also be plenty of time to explore the exhibit itself.
Curriculum Connections
| Grade | Curriculum | Strand |
| Grades 3-6 | Visual Arts | |
| Grades 3 and 6 | Social Studies | |
| Grades 3-8 | Language Arts | - Purposes (Reading and Viewing)
|
| Grade 7 | Visual Arts | |
| Grades 8-10 | Visual Arts | - Image Development and Design Strategies
- Materials, Technologies, and Processes
|
| Grades 8-10 | Technology Education | |
| Grades 11-12 | Media Arts | - Image-Development and Design Strategies
- Materials, Technologies, and Processes
|
| Grades 11-12 | Art foundations | - Image-Development and Design Strategies
- Materials, Technologies, and Processes
|
| Grades 11-12 | Digital Media Development | |
| Grade 11 | Computer Programming | - Introduction to programming
|
| Grades 11-12 | Electronics | |