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Game Changers (limited time)

Available from February 6 to April 15

Target Learners: Ages 6+

Students explore the science, technology, and creativity behind video games through hands-on activities inspired by the Game Changers exhibition. Through interactive challenges, students investigate how games are designed, how players interact with technology, and how problem-solving, coding, and design thinking shape the gaming experience.

Activities may include exploring early and modern game mechanics, experimenting with physical and digital game design, and tackling collaborative challenges that highlight concepts such as algorithms, systems thinking, physics, and visual design. Students are encouraged to think critically about how technology evolves and how games influence culture, communication, and creativity. There will also be plenty of time to explore the exhibit itself.

Curriculum Connections

GradeCurriculumStrand
Grades 3-6Visual Arts
  • Context
  • Exhibition and Response
Grades 3 and 6Social Studies
  • Economy and Technology
Grades 3-8Language Arts
  • Purposes (Reading and Viewing)
Grade 7Visual Arts
  • Context
Grades 8-10Visual Arts
  • Image Development and Design Strategies
  • Context
  • Materials, Technologies, and Processes
Grades 8-10Technology Education
  • Self and Society
  • Communication
Grades 11-12Media Arts
  • Image-Development and Design Strategies
  • Context
  • Materials, Technologies, and Processes
Grades 11-12Art foundations
  • Image-Development and Design Strategies
  • Context
  • Materials, Technologies, and Processes
Grades 11-12Digital Media Development
  • 3D Design and Animation
Grade 11Computer Programming
  • Introduction to programming
Grades 11-12Electronics
  • Careers and Society